The journey to see if I could…
Starting with the 2020 pandemic, I decided to see if I could learn how to make 3D art, both from a technical and artistic perspective.
What are albedo, translucency, SSS, normal and displacement maps? How do PBR shaders work? Why is Texel Density important? What makes a composition cinematic? How does light decide the mood of a shot? How can I make my renders better in Photoshop? How can I make use of UDIMs in Substance Painter? Why is Zbrush so fundamentally obtuse and unnecessarily convuluted?










